Discover Redesign

Discover Redesign

Discover Redesign

Discover Redesign

Discover Redesign

Discover Redesign

A redesign of Google Discover that consolidates and simplifies user input and feedback options

A redesign of Google Discover that consolidates and simplifies user input and feedback options

A redesign of Google Discover that consolidates and simplifies user input and feedback options

A redesign of Google Discover that consolidates and simplifies user input and feedback options

A redesign of Google Discover that consolidates and simplifies user input and feedback options

A redesign of Google Discover that consolidates and simplifies user input and feedback options

Overview

Overview

Overview

Overview

Overview

I was given 4 weeks to deliver 3 high fidelity prototypes of Google's Discover app on mobile as a part of Bold Insight's initiative to gauge our design team's prototyping capabilities.

The prototypes consisted of Discover in its current state, Discover with a Carousel implementation, and a redesign of Discover of my own accord.

I was given 4 weeks to deliver 3 high fidelity prototypes of Google's Discover app on mobile as a part of Bold Insight's initiative to gauge our design team's prototyping capabilities.

The prototypes consisted of Discover in its current state, Discover with a Carousel implementation, and a redesign of Discover of my own accord.

I was given 4 weeks to deliver 3 high fidelity prototypes of Google's Discover app on mobile as a part of Bold Insight's initiative to gauge our design team's prototyping capabilities.

The prototypes consisted of Discover in its current state, Discover with a Carousel implementation, and a redesign of Discover of my own accord.

I was given 4 weeks to deliver 3 high fidelity prototypes of Google's Discover app on mobile as a part of Bold Insight's initiative to gauge our design team's prototyping capabilities.

The prototypes consisted of Discover in its current state, Discover with a Carousel implementation, and a redesign of Discover of my own accord.

I was given 4 weeks to deliver 3 high fidelity prototypes of Google's Discover app on mobile as a part of Bold Insight's initiative to gauge our design team's prototyping capabilities.

The prototypes consisted of Discover in its current state, Discover with a Carousel implementation, and a redesign of Discover of my own accord.

Understanding Discover

Understanding Discover

Understanding Discover

Understanding Discover

Understanding Discover

I began by analyzing Discover to get a better understanding of its functions and how it is intended to be used. Discover works by recommending users articles based on their interests. Users can manage their interests by liking an article or manually accessing a menu where they can select topics or sources they like.

Once I got a grasp of how Discover intended usage, I began building the high-fidelity prototype of Discover in its current state. This prototype would serve as the basis for the carousel and my redesign.

I began by analyzing Discover to get a better understanding of its functions and how it is intended to be used. Discover works by recommending users articles based on their interests. Users can manage their interests by liking an article or manually accessing a menu where they can select topics or sources they like.

Once I got a grasp of how Discover intended usage, I began building the high-fidelity prototype of Discover in its current state. This prototype would serve as the basis for the carousel and my redesign.

I began by analyzing Discover to get a better understanding of its functions and how it is intended to be used. Discover works by recommending users articles based on their interests. Users can manage their interests by liking an article or manually accessing a menu where they can select topics or sources they like.

Once I got a grasp of how Discover intended usage, I began building the high-fidelity prototype of Discover in its current state. This prototype would serve as the basis for the carousel and my redesign.

I began by analyzing Discover to get a better understanding of its functions and how it is intended to be used. Discover works by recommending users articles based on their interests. Users can manage their interests by liking an article or manually accessing a menu where they can select topics or sources they like.

Once I got a grasp of how Discover intended usage, I began building the high-fidelity prototype of Discover in its current state. This prototype would serve as the basis for the carousel and my redesign.

I began by analyzing Discover to get a better understanding of its functions and how it is intended to be used. Discover works by recommending users articles based on their interests. Users can manage their interests by liking an article or manually accessing a menu where they can select topics or sources they like.

Once I got a grasp of how Discover intended usage, I began building the high-fidelity prototype of Discover in its current state. This prototype would serve as the basis for the carousel and my redesign.

Current Version

Current Version

Carousel Version

Carousel Version

Redesigning Discover

Redesigning Discover

Redesigning Discover

Redesigning Discover

Redesigning Discover

While the purpose of this initiative was to gauge the prototyping capabilities of our design team, I didn't want my redesign to simply be a cosmetic one. As a user of Discover, this was a unique opportunity for me to redesign a product that has provided much value in life. That is why I wanted to my redesign to be backed by research and the insights gained. Ensuring the decisions I make will contribute meaningfully to solving potential problems and enhancing the user experience.

While the purpose of this initiative was to gauge the prototyping capabilities of our design team, I didn't want my redesign to simply be a cosmetic one. As a user of Discover, this was a unique opportunity for me to redesign a product that has provided much value in life. That is why I wanted to my redesign to be backed by research and the insights gained. Ensuring the decisions I make will contribute meaningfully to solving potential problems and enhancing the user experience.

While the purpose of this initiative was to gauge the prototyping capabilities of our design team, I didn't want my redesign to simply be a cosmetic one. As a user of Discover, this was a unique opportunity for me to redesign a product that has provided much value in life. That is why I wanted to my redesign to be backed by research and the insights gained. Ensuring the decisions I make will contribute meaningfully to solving potential problems and enhancing the user experience.

While the purpose of this initiative was to gauge the prototyping capabilities of our design team, I didn't want my redesign to simply be a cosmetic one. As a user of Discover, this was a unique opportunity for me to redesign a product that has provided much value in life. That is why I wanted to my redesign to be backed by research and the insights gained. Ensuring the decisions I make will contribute meaningfully to solving potential problems and enhancing the user experience.

While the purpose of this initiative was to gauge the prototyping capabilities of our design team, I didn't want my redesign to simply be a cosmetic one. As a user of Discover, this was a unique opportunity for me to redesign a product that has provided much value in life. That is why I wanted to my redesign to be backed by research and the insights gained. Ensuring the decisions I make will contribute meaningfully to solving potential problems and enhancing the user experience.

User Discovery

User Discovery

User Discovery

User Discovery

User Discovery

Kicking off the project, I created a survey to gain insights into its users and their usage of the app. I sent this to co-workers, friends, and family and returned a total of 30 users, 5 of which I followed up with interviews and usability testing for capturing and defining success metrics.

Kicking off the project, I created a survey to gain insights into its users and their usage of the app. I sent this to co-workers, friends, and family and returned a total of 30 users, 5 of which I followed up with interviews and usability testing for capturing and defining success metrics.

Kicking off the project, I created a survey to gain insights into its users and their usage of the app. I sent this to co-workers, friends, and family and returned a total of 30 users, 5 of which I followed up with interviews and usability testing for capturing and defining success metrics.

Kicking off the project, I created a survey to gain insights into its users and their usage of the app. I sent this to co-workers, friends, and family and returned a total of 30 users, 5 of which I followed up with interviews and usability testing for capturing and defining success metrics.

Kicking off the project, I created a survey to gain insights into its users and their usage of the app. I sent this to co-workers, friends, and family and returned a total of 30 users, 5 of which I followed up with interviews and usability testing for capturing and defining success metrics.

Insights from initial surveyed users

Insights from initial surveyed users

Insights from initial surveyed users

Insights from initial surveyed users

Insights from initial surveyed users

90% of users use Discover for casual browsing of news, culture, entertainment, arts, weather

90% of users use Discover for casual browsing of news, culture, entertainment, arts, weather

90% of users use Discover for casual browsing of news, culture, entertainment, arts, weather

90% of users use Discover for casual browsing of news, culture, entertainment, arts, weather

90% of users use Discover for casual browsing of news, culture, entertainment, arts, weather

• Other 10% use Discover for discovery of content pertaining to their niche interests

• Other 10% use Discover for discovery of content pertaining to their niche interests

• Other 10% use Discover for discovery of content pertaining to their niche interests

• Other 10% use Discover for discovery of content pertaining to their niche interests

• Other 10% use Discover for discovery of content pertaining to their niche interests

57% of users were not aware of secondary interest management tools in options menu

57% of users were not aware of secondary interest management tools in options menu

57% of users were not aware of secondary interest management tools in options menu

57% of users were not aware of secondary interest management tools in options menu

57% of users were not aware of secondary interest management tools in options menu

• 40% didn’t feel the need to explore interest management tools

• 40% didn’t feel the need to explore interest management tools

• 40% didn’t feel the need to explore interest management tools

• 40% didn’t feel the need to explore interest management tools

• 40% didn’t feel the need to explore interest management tools

20% Users complained that Discover often recommended irrelevant content

20% Users complained that Discover often recommended irrelevant content

20% Users complained that Discover often recommended irrelevant content

20% Users complained that Discover often recommended irrelevant content

20% Users complained that Discover often recommended irrelevant content

• Content was either not relevant to their interests or content was time sensitive and past its timeline for relevancy

• Content was either not relevant to their interests or content was time sensitive and past its timeline for relevancy

• Content was either not relevant to their interests or content was time sensitive and past its timeline for relevancy

• Content was either not relevant to their interests or content was time sensitive and past its timeline for relevancy

• Content was either not relevant to their interests or content was time sensitive and past its timeline for relevancy

Insights and success metrics derived from interviewed users

Insights and success metrics derived from interviewed users

Insights and success metrics derived from interviewed users

Insights and success metrics derived from interviewed users

Insights and success metrics derived from interviewed users

• Avg time taken to complete navigation task: 20 seconds

• Avg time taken to complete navigation task: 20 seconds

• Avg time taken to complete navigation task: 20 seconds

• Avg time taken to complete navigation task: 20 seconds

• Avg time taken to complete navigation task: 20 seconds

• Avg satisfaction of interest management system: 2.6/5

• Avg satisfaction of interest management system: 2.6/5

• Avg satisfaction of interest management system: 2.6/5

• Avg satisfaction of interest management system: 2.6/5

• Avg satisfaction of interest management system: 2.6/5

• Users said that they didn’t utilize interest management tools because they couldn’t be bothered diving through menus to access them.

• Users said that they didn’t utilize interest management tools because they couldn’t be bothered diving through menus to access them.

• Users said that they didn’t utilize interest management tools because they couldn’t be bothered diving through menus to access them.

• Users said that they didn’t utilize interest management tools because they couldn’t be bothered diving through menus to access them.

• Users said that they didn’t utilize interest management tools because they couldn’t be bothered diving through menus to access them.

• Users that did utilize interest management tools complained that the arrangement of options in the menu felt cluttered and made it confusing to proceed.

• Users that did utilize interest management tools complained that the arrangement of options in the menu felt cluttered and made it confusing to proceed.

• Users that did utilize interest management tools complained that the arrangement of options in the menu felt cluttered and made it confusing to proceed.

• Users that did utilize interest management tools complained that the arrangement of options in the menu felt cluttered and made it confusing to proceed.

• Users that did utilize interest management tools complained that the arrangement of options in the menu felt cluttered and made it confusing to proceed.

20% experienced touch errors when trying to access interest management tools

20% experienced touch errors when trying to access interest management tools

20% experienced touch errors when trying to access interest management tools

20% experienced touch errors when trying to access interest management tools

20% experienced touch errors when trying to access interest management tools

• Due to proximity to the share icon and small touch target size.

• Due to proximity to the share icon and small touch target size.

• Due to proximity to the share icon and small touch target size.

• Due to proximity to the share icon and small touch target size.

• Due to proximity to the share icon and small touch target size.

Defining the Problems

Defining the Problems

Defining the Problems

Defining the Problems

Defining the Problems

Having completed the user discovery phase, I was able to derive some key takeaways that helped me define the problems:

Having completed the user discovery phase, I was able to derive some key takeaways that helped me define the problems:

Having completed the user discovery phase, I was able to derive some key takeaways that helped me define the problems:

Having completed the user discovery phase, I was able to derive some key takeaways that helped me define the problems:

Having completed the user discovery phase, I was able to derive some key takeaways that helped me define the problems:

Friction

Friction

Friction

Friction

Friction

• Number of steps needed to access interest management tools deters users from utilizing them.


• Cluttered arrangement of options in the more options menu made it difficult to identify the desired selection.

• Number of steps needed to access interest management tools deters users from utilizing them.


• Cluttered arrangement of options in the more options menu made it difficult to identify the desired selection.

• Number of steps needed to access interest management tools deters users from utilizing them.


• Cluttered arrangement of options in the more options menu made it difficult to identify the desired selection.

• Number of steps needed to access interest management tools deters users from utilizing them.


• Cluttered arrangement of options in the more options menu made it difficult to identify the desired selection.

• Number of steps needed to access interest management tools deters users from utilizing them.


• Cluttered arrangement of options in the more options menu made it difficult to identify the desired selection.

Functionality

Functionality

Functionality

Functionality

Functionality

• Liking a specific source or topic can only be done via menus.


• Liking a specific source or topic can only be done via menus.


• Liking a specific source or topic can only be done via menus.


• Liking a specific source or topic can only be done via menus.


• Liking a specific source or topic can only be done via menus.


Usability

Usability

Usability

Usability

Usability

• Proximity to other icons and small touch target size made accessing interest management tools difficult.


• Proximity to other icons and small touch target size made accessing interest management tools difficult.


• Proximity to other icons and small touch target size made accessing interest management tools difficult.


• Proximity to other icons and small touch target size made accessing interest management tools difficult.


• Proximity to other icons and small touch target size made accessing interest management tools difficult.


Conceptualization

Conceptualization

Conceptualization

Conceptualization

Conceptualization

After identifying the problems, I began brainstorming for potential solutions. The solution that I arrived at that would address the problems is the implementation of a gesture system.

By swiping left (dislike) or right (like) on a card, an overlay will open and take the user directly to a menu that would allow them to like or dislike topics and sources respectively.

After identifying the problems, I began brainstorming for potential solutions. The solution that I arrived at that would address the problems is the implementation of a gesture system.

By swiping left (dislike) or right (like) on a card, an overlay will open and take the user directly to a menu that would allow them to like or dislike topics and sources respectively.

After identifying the problems, I began brainstorming for potential solutions. The solution that I arrived at that would address the problems is the implementation of a gesture system.

By swiping left (dislike) or right (like) on a card, an overlay will open and take the user directly to a menu that would allow them to like or dislike topics and sources respectively.

After identifying the problems, I began brainstorming for potential solutions. The solution that I arrived at that would address the problems is the implementation of a gesture system.

By swiping left (dislike) or right (like) on a card, an overlay will open and take the user directly to a menu that would allow them to like or dislike topics and sources respectively.

After identifying the problems, I began brainstorming for potential solutions. The solution that I arrived at that would address the problems is the implementation of a gesture system.

By swiping left (dislike) or right (like) on a card, an overlay will open and take the user directly to a menu that would allow them to like or dislike topics and sources respectively.

Swipe

Swipe

Swipe

Swipe

Swipe

Swipe

Open Overlay

Open Overlay

Open Overlay

Open Overlay

Open Overlay

Open Overlay

The gesture system addresses problems of:

  • Friction experienced by users by cutting down the number of steps down to just 1 and taking them directly to the topic and sources selection menu, bypassing the clutter of the more options menu.

  • Functionality by adding the ability to specifically liking a topic or source from the card.

  • Usability by increasing the touch target size to the whole card.

The gesture system addresses problems of:

  • Friction experienced by users by cutting down the number of steps down to just 1 and taking them directly to the topic and sources selection menu, bypassing the clutter of the more options menu.

  • Functionality by adding the ability to specifically liking a topic or source from the card.

  • Usability by increasing the touch target size to the whole card.

The gesture system addresses problems of:

  • Friction experienced by users by cutting down the number of steps down to just 1 and taking them directly to the topic and sources selection menu, bypassing the clutter of the more options menu.

  • Functionality by adding the ability to specifically liking a topic or source from the card.

  • Usability by increasing the touch target size to the whole card.

The gesture system addresses problems of:

  • Friction experienced by users by cutting down the number of steps down to just 1 and taking them directly to the topic and sources selection menu, bypassing the clutter of the more options menu.

  • Functionality by adding the ability to specifically liking a topic or source from the card.

  • Usability by increasing the touch target size to the whole card.

The gesture system addresses problems of:

  • Friction experienced by users by cutting down the number of steps down to just 1 and taking them directly to the topic and sources selection menu, bypassing the clutter of the more options menu.

  • Functionality by adding the ability to specifically liking a topic or source from the card.

  • Usability by increasing the touch target size to the whole card.

Prototyping and Testing

Prototyping and Testing

Prototyping and Testing

Prototyping and Testing

Prototyping and Testing

With a solution in mind, I began the prototyping on Figma which took approximately 1 week. Once the prototype was finished, I began testing with the previously interviewed users.

With a solution in mind, I began the prototyping on Figma which took approximately 1 week. Once the prototype was finished, I began testing with the previously interviewed users.

With a solution in mind, I began the prototyping on Figma which took approximately 1 week. Once the prototype was finished, I began testing with the previously interviewed users.

With a solution in mind, I began the prototyping on Figma which took approximately 1 week. Once the prototype was finished, I began testing with the previously interviewed users.

With a solution in mind, I began the prototyping on Figma which took approximately 1 week. Once the prototype was finished, I began testing with the previously interviewed users.

Right Swipe

Left Swipe

Overlay Menu

Right Swipe

Left Swipe

Overlay Menu

Right Swipe

Left Swipe

Overlay Menu

Right Swipe

Left Swipe

Overlay Menu

Right Swipe

Left Swipe

Overlay Menu

Right Swipe

Left Swipe

Overlay Menu

Once the prototype was complete, I invited the 5 users I tested previously to conduct A/B testing. Results from testing demonstrated that the redesign improved the user experience based on the success metrics:

Once the prototype was complete, I invited the 5 users I tested previously to conduct A/B testing. Results from testing demonstrated that the redesign improved the user experience based on the success metrics:

Once the prototype was complete, I invited the 5 users I tested previously to conduct A/B testing. Results from testing demonstrated that the redesign improved the user experience based on the success metrics:

Once the prototype was complete, I invited the 5 users I tested previously to conduct A/B testing. Results from testing demonstrated that the redesign improved the user experience based on the success metrics:

Once the prototype was complete, I invited the 5 users I tested previously to conduct A/B testing. Results from testing demonstrated that the redesign improved the user experience based on the success metrics:

• Avg time taken to complete navigation task was reduced from 20s to 16s.

• Avg time taken to complete navigation task was reduced from 20s to 16s.

• Avg time taken to complete navigation task was reduced from 20s to 16s.

• Avg time taken to complete navigation task was reduced from 20s to 16s.

• Avg time taken to complete navigation task was reduced from 20s to 16s.

• Avg satisfaction of interest management system was improved from  2.6/5 to 3.8/5.

• Avg satisfaction of interest management system was improved from  2.6/5 to 3.8/5.

• Avg satisfaction of interest management system was improved from  2.6/5 to 3.8/5.

• Avg satisfaction of interest management system was improved from  2.6/5 to 3.8/5.

• Avg satisfaction of interest management system was improved from  2.6/5 to 3.8/5.

• Users reported the swiping gestures made utilizing interest management tools feel more intuitive.

• Users reported the swiping gestures made utilizing interest management tools feel more intuitive.

• Users reported the swiping gestures made utilizing interest management tools feel more intuitive.

• Users reported the swiping gestures made utilizing interest management tools feel more intuitive.

• Users reported the swiping gestures made utilizing interest management tools feel more intuitive.

• Users reported the reduction in steps needed to access options would encourage them to utilize interest management tools more

• Users reported the reduction in steps needed to access options would encourage them to utilize interest management tools more

• Users reported the reduction in steps needed to access options would encourage them to utilize interest management tools more

• Users reported the reduction in steps needed to access options would encourage them to utilize interest management tools more

• Users reported the reduction in steps needed to access options would encourage them to utilize interest management tools more

• Users reported high satisfaction for ability to like specific sources or topics.

- Avg rating : 4.4/5

• Users reported high satisfaction for ability to like specific sources or topics.

- Avg rating : 4.4/5

• Users reported high satisfaction for ability to like specific sources or topics.

- Avg rating : 4.4/5

• Users reported high satisfaction for ability to like specific sources or topics.

- Avg rating : 4.4/5

• Users reported high satisfaction for ability to like specific sources or topics.

- Avg rating : 4.4/5

• Touch errors were eliminated completely from 20% to 0%.

• Touch errors were eliminated completely from 20% to 0%.

• Touch errors were eliminated completely from 20% to 0%.

• Touch errors were eliminated completely from 20% to 0%.

• Touch errors were eliminated completely from 20% to 0%.

Reflections

Reflections

Reflections

Reflections

Reflections

Redesigning a product that already has a vast body of research behind it helped me hone my research skills to strive and “Discover” problems that may not be apparent. Although I was only able to produce 1 iteration of my redesign, managing and delivering on 3 high fidelity prototypes given the time constraints challenged the efficiency of my rapid prototyping and time management skills. As a user of Discover, I was thrilled to be given the opportunity to work on a product that has provided immense value to my life, and undertaking this project has been the most rigorous and fulfilling experience for me as a designer.

Redesigning a product that already has a vast body of research behind it helped me hone my research skills to strive and “Discover” problems that may not be apparent. Although I was only able to produce 1 iteration of my redesign, managing and delivering on 3 high fidelity prototypes given the time constraints challenged the efficiency of my rapid prototyping and time management skills. As a user of Discover, I was thrilled to be given the opportunity to work on a product that has provided immense value to my life, and undertaking this project has been the most rigorous and fulfilling experience for me as a designer.

Redesigning a product that already has a vast body of research behind it helped me hone my research skills to strive and “Discover” problems that may not be apparent. Although I was only able to produce 1 iteration of my redesign, managing and delivering on 3 high fidelity prototypes given the time constraints challenged the efficiency of my rapid prototyping and time management skills. As a user of Discover, I was thrilled to be given the opportunity to work on a product that has provided immense value to my life, and undertaking this project has been the most rigorous and fulfilling experience for me as a designer.

Redesigning a product that already has a vast body of research behind it helped me hone my research skills to strive and “Discover” problems that may not be apparent. Although I was only able to produce 1 iteration of my redesign, managing and delivering on 3 high fidelity prototypes given the time constraints challenged the efficiency of my rapid prototyping and time management skills. As a user of Discover, I was thrilled to be given the opportunity to work on a product that has provided immense value to my life, and undertaking this project has been the most rigorous and fulfilling experience for me as a designer.

Redesigning a product that already has a vast body of research behind it helped me hone my research skills to strive and “Discover” problems that may not be apparent. Although I was only able to produce 1 iteration of my redesign, managing and delivering on 3 high fidelity prototypes given the time constraints challenged the efficiency of my rapid prototyping and time management skills. As a user of Discover, I was thrilled to be given the opportunity to work on a product that has provided immense value to my life, and undertaking this project has been the most rigorous and fulfilling experience for me as a designer.